DWG RG-S4909Server sheetchecked 2d ago
UnityVault Local Test
Offline 77.213.122.114:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:07 UTC4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is UnityVault Local Test, and is it online now?
The current state of UnityVault Local Test is offline, with the last sighting 2 days 20 hours ago. For the last 7 full days the record is 52 of 168 hours up, 31% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
What location is recorded for UnityVault Local Test?
A region is not published by UnityVault Local Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 77.213.122.114:28015.
On which Rust version is UnityVault Local Test running?
On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on UnityVault Local Test?
The latest refresh records UnityVault Local Test as offline, last seen 2 days 20 hours ago. The seven-day mean is 1 players; the peak over the same period is 3.
In the rankings, which position does UnityVault Local Test hold?
Player hours over seven days place UnityVault Local Test at #4,909, within the top 22% of ranked servers.
Schedules
What happens on UnityVault Local Test on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for UnityVault Local Test?
Too few wipes are on record for UnityVault Local Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 22 hours ago.
Map and rules
Which settings does UnityVault Local Test run, and what rules?
No gather rate is stated in the name of UnityVault Local Test. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
On which map is UnityVault Local Test played?
UnityVault Local Test runs a procedural map, which the game generates.
Filters
Where does UnityVault Local Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry UnityVault Local Test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
On UnityVault Local Test, what is meant by each tag?
The game's server browser reads these tags from UnityVault Local Test: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is UnityVault Local Test joined?
In Rust, press F1 and type client.connect 77.213.122.114:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.