DWG RG-S13857Server sheetchecked 7d ago
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is [LOCAL] GameTeam PvE - acceptance online, and what uptime has been recorded?
The current state of [LOCAL] GameTeam PvE - acceptance is offline, with the last sighting 7 days 5 hours ago. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 16 October 2026 is when Rust Graphs first saw it.
What location is recorded for [LOCAL] GameTeam PvE - acceptance?
No region is published by [LOCAL] GameTeam PvE - acceptance. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 77.48.176.80:28015.
On which Rust version is [LOCAL] GameTeam PvE - acceptance running?
Rust network protocol 2634 and build 167398 on Linux: that is what [LOCAL] GameTeam PvE - acceptance runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on [LOCAL] GameTeam PvE - acceptance?
The latest refresh records [LOCAL] GameTeam PvE - acceptance as offline, last seen 7 days 5 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
What rank has been recorded for [LOCAL] GameTeam PvE - acceptance?
Player hours over seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, within the top 63% of ranked servers.
Schedules
What happens on [LOCAL] GameTeam PvE - acceptance on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
On [LOCAL] GameTeam PvE - acceptance, when do wipes occur?
Too few wipes are on record for [LOCAL] GameTeam PvE - acceptance to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 10 days 6 hours ago.
Rules and settings
Which rules and settings are recorded for [LOCAL] GameTeam PvE - acceptance?
No gather rate is stated in the name of [LOCAL] GameTeam PvE - acceptance. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has [LOCAL] GameTeam PvE - acceptance loaded?
[LOCAL] GameTeam PvE - acceptance runs a procedural map, which the game generates.
Lists and filters
Where does [LOCAL] GameTeam PvE - acceptance appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On [LOCAL] GameTeam PvE - acceptance, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags [LOCAL] GameTeam PvE - acceptance publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to [LOCAL] GameTeam PvE - acceptance?
Connect with client.connect 77.48.176.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.