StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S13857Server sheetchecked 7d ago

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

moddedcarbon
Connect
Players now 1/ 4 25% full
7-day average1peak 1
Rank#13,857top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [LOCAL] GameTeam PvE - acceptance
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [LOCAL] GameTeam PvE - acceptance online, and what uptime has been recorded?

The current state of [LOCAL] GameTeam PvE - acceptance is offline, with the last sighting 7 days 5 hours ago. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 16 October 2026 is when Rust Graphs first saw it.

What location is recorded for [LOCAL] GameTeam PvE - acceptance?

No region is published by [LOCAL] GameTeam PvE - acceptance. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 77.48.176.80:28015.

On which Rust version is [LOCAL] GameTeam PvE - acceptance running?

Rust network protocol 2634 and build 167398 on Linux: that is what [LOCAL] GameTeam PvE - acceptance runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [LOCAL] GameTeam PvE - acceptance?

The latest refresh records [LOCAL] GameTeam PvE - acceptance as offline, last seen 7 days 5 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

What rank has been recorded for [LOCAL] GameTeam PvE - acceptance?

Player hours over seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, within the top 63% of ranked servers.

Schedules

What happens on [LOCAL] GameTeam PvE - acceptance on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On [LOCAL] GameTeam PvE - acceptance, when do wipes occur?

Too few wipes are on record for [LOCAL] GameTeam PvE - acceptance to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 10 days 6 hours ago.

Rules and settings

Which rules and settings are recorded for [LOCAL] GameTeam PvE - acceptance?

No gather rate is stated in the name of [LOCAL] GameTeam PvE - acceptance. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has [LOCAL] GameTeam PvE - acceptance loaded?

[LOCAL] GameTeam PvE - acceptance runs a procedural map, which the game generates.

Lists and filters

Where does [LOCAL] GameTeam PvE - acceptance appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [LOCAL] GameTeam PvE - acceptance, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags [LOCAL] GameTeam PvE - acceptance publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [LOCAL] GameTeam PvE - acceptance?

Connect with client.connect 77.48.176.80:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded