StatusLive Servers online11,639 Players47,599 Populated3,178 Wiped · 3 h100 Interval5 min Date28 OCT 2026

DWG RG-S15396Server sheetchecked 2d ago

testbuild

Offline 77.50.255.146:28015 checked 2d ago

moddedoxide
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on testbuild
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:16 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for testbuild, and is it up?

The current state of testbuild is offline, with the last sighting 2 days 20 hours ago. 0 of 48 hours up over the last 2 full days, which is 0% of the time. First seen by Rust Graphs on 25 October 2026.

In which location is testbuild hosted?

No region is published by testbuild. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 77.50.255.146:28015.

What Rust version is recorded for testbuild?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on testbuild. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for testbuild?

testbuild is not responding at the latest refresh; the last record of it online is 2 days 20 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does testbuild hold?

Player hours over seven days place testbuild at #15,396, within the top 69% of ranked servers.

Schedules

What is recorded on testbuild on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for testbuild?

The record of testbuild's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 2 days 20 hours ago.

Map and rules

Which settings does testbuild run, and what rules?

Gather rate for testbuild: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is testbuild played?

testbuild runs a procedural map, which the game generates.

Tags

Where does testbuild appear among the Rust Graphs lists and filters?

On Rust Graphs, testbuild is placed in these lists: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On testbuild, what is meant by each tag?

The game's server browser reads these tags from testbuild: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): 15 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to testbuild?

Enter client.connect 77.50.255.146:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players 15 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded