StatusLive Servers online11,624 Players41,406 Populated3,010 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S12820Server sheetchecked 2d ago

Development Server

Offline 77.7.215.110:28015 checked 2d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#12,820top 58%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Development Server, and is it online now?

Development Server is offline at this moment; 2 days 15 hours ago is when it was last seen. 0 of 48 hours up over the last 2 full days, which is 0% of the time. On 26 October 2026 is when Rust Graphs first saw it.

What location is recorded for Development Server?

A region is not published by Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 77.7.215.110:28015.

On which Rust version is Development Server running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Development Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Development Server?

The latest refresh records Development Server as offline, last seen 2 days 15 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Development Server placed?

Over the last seven days, Development Server records #12,820 for player hours: the top 58% of all ranked servers.

Wipe data

What wipe schedule has been recorded for Development Server?

Development Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 10 days 6 hours ago.

Rules and settings

Which settings does Development Server run, and what rules?

The name of Development Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Development Server?

A procedural map, generated by the game, is what Development Server runs.

Lists and filters

Where does Development Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Development Server, what is meant by each tag?

Tags published by Development Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Development Server?

Connect with client.connect 77.7.215.110:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded