DWG RG-S12231Server sheetchecked 19h ago
nameserver
Offline 77.87.158.112:28015 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:44 UTC22h ago | – | – | running | 0 |
| Mon 19 Oct, 14:30 UTC8d ago | 1 | – | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is nameserver online, and what uptime has been recorded?
The current state of nameserver is offline, with the last sighting 19 hours ago. For the last 7 full days the record is 4 of 168 hours up, 2% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.
In which location is nameserver hosted?
A region is not published by nameserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 77.87.158.112:28015 is its address.
On which Rust version is nameserver running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on nameserver. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for nameserver?
No response from nameserver; the server was last seen 19 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 12:00 UTC, averaging 1 players.
What rank has been recorded for nameserver?
Within the top 55% of all ranked servers: nameserver at #12,231 for player hours, seven days recorded.
Wipe times
On nameserver, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On nameserver, when do wipes occur?
Too few wipes are on record for nameserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 hours ago.
Map and rules
Which rules and settings are recorded for nameserver?
Gather rate for nameserver: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is nameserver played?
nameserver runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain nameserver?
The Rust Graphs lists that carry nameserver are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On nameserver, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): The slot count is 15; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags nameserver publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is nameserver joined?
Enter client.connect 77.87.158.112:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp15
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.