DWG RG-S15339Server sheetchecked 5d ago
[DEV] Blackout Monument Event Testserver
Offline 77.90.144.100:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is [DEV] Blackout Monument Event Testserver online, and what uptime has been recorded?
[DEV] Blackout Monument Event Testserver is offline at this moment; 5 days 6 hours ago is when it was last seen. 5 of 144 hours up over the last 6 full days, which is 3% of the time. On 21 October 2026 is when Rust Graphs first saw it.
In which location is [DEV] Blackout Monument Event Testserver hosted?
There is no region published by [DEV] Blackout Monument Event Testserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 77.90.144.100:28015.
On which Rust version is [DEV] Blackout Monument Event Testserver running?
On Windows, [DEV] Blackout Monument Event Testserver runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver is not responding at the latest refresh; the last record of it online is 5 days 6 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for [DEV] Blackout Monument Event Testserver?
Within the top 69% of all ranked servers: [DEV] Blackout Monument Event Testserver at #15,339 for player hours, seven days recorded.
Schedules
What wipe schedule has been recorded for [DEV] Blackout Monument Event Testserver?
Too few wipes are on record for [DEV] Blackout Monument Event Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 23 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for [DEV] Blackout Monument Event Testserver?
The name of [DEV] Blackout Monument Event Testserver records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.
On which map is [DEV] Blackout Monument Event Testserver played?
[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain [DEV] Blackout Monument Event Testserver?
On Rust Graphs, [DEV] Blackout Monument Event Testserver is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on [DEV] Blackout Monument Event Testserver?
The game's server browser reads these tags from [DEV] Blackout Monument Event Testserver: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join [DEV] Blackout Monument Event Testserver?
Connect with client.connect 77.90.144.100:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.