StatusLive Servers online11,595 Players33,980 Populated2,824 Wiped · 3 h64 Interval5 min Date28 OCT 2026

DWG RG-S16502Server sheetchecked 30d ago

Cinematic Local Test

Offline 77.90.52.22:28115 checked 30d ago

moddedcarbon
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#16,502top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Cinematic Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Cinematic Local Test, and is it up?

The current state of Cinematic Local Test is offline, with the last sighting 30 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

In which location is Cinematic Local Test hosted?

No region is published by Cinematic Local Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 77.90.52.22:28115 is its address.

What Rust version is recorded for Cinematic Local Test?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Cinematic Local Test. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Cinematic Local Test?

No response from Cinematic Local Test; the server was last seen 30 days 14 hours ago.

What rank has been recorded for Cinematic Local Test?

Within the top 70% of all ranked servers: Cinematic Local Test at #16,502 for player hours, seven days recorded.

Wipe data

On Cinematic Local Test, when do wipes occur?

Cinematic Local Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 31 days ago.

Map and rules

Which rules and settings are recorded for Cinematic Local Test?

The name of Cinematic Local Test records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Cinematic Local Test played?

A procedural map, generated by the game, is what Cinematic Local Test runs.

Lists and filters

On Rust Graphs, which lists and filters contain Cinematic Local Test?

These Rust Graphs lists include Cinematic Local Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Cinematic Local Test?

The game's server browser reads these tags from Cinematic Local Test: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Cinematic Local Test?

In Rust, press F1 and type client.connect 77.90.52.22:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded