48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S4949-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S4949-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctTue 20 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S4949-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 12:04 UTC4d ago
1
–
running
1
Thu 22 Oct, 21:20 UTC5d ago
1
–
1.6 days
1
Tue 20 Oct, 17:40 UTC7d ago
1
held half
2.2 days
0
Mon 19 Oct, 23:16 UTC8d ago
1
–
0.8 days
0
Sun 18 Oct, 21:00 UTC9d ago
1
–
1.1 days
1
Sun 18 Oct, 11:55 UTC10d ago
1
–
0.4 days
1
Sat 17 Oct, 20:38 UTC10d ago
1
–
0.6 days
1
Fri 16 Oct, 14:07 UTC12d ago
1
–
1.3 days
1
Mon 12 Oct, 12:23 UTC16d ago
1
held half
4.1 days
1
Sun 11 Oct, 21:59 UTC16d ago
1
–
0.6 days
1
Sun 11 Oct, 15:39 UTC16d ago
1
–
0.3 days
0
Thu 8 Oct, 20:52 UTC19d ago
0
–
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S4949-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
The current state of W2H26 is offline, with the last sighting 14 hours ago. Counted from its reported uptime, the last restart was about 1 hours ago. 58 of 168 hours up over the last 7 full days, which is 35% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.
2.
Is W2H26 stable in the figures recorded?
Average server fps over the last 48 hours is 232; the lowest was 150. Counted at its highest: 18,529 entities, buildings, deployables and the rest of the world included. 1,176 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
3.
In which location is W2H26 hosted?
No region is published by W2H26. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 77.98.128.63:28015 is its address.
4.
What Rust version is recorded for W2H26?
Rust network protocol 2635 and build 168909 on Windows: that is what W2H26 runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
How many players are plotted on W2H26?
W2H26 is not responding at the latest refresh; the last record of it online is 14 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 1 players.
6.
Against other Rust servers, where is W2H26 placed?
Over the last seven days, W2H26 records #4,949 for player hours: the top 22% of all ranked servers.
Schedules
7.
On W2H26, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
8.
On W2H26, when do wipes occur?
No next wipe can be predicted for W2H26: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 5 days 17 hours ago.
Settings
9.
What settings and rules apply on W2H26?
No gather rate is stated in the name of W2H26. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
10.
Which map has W2H26 loaded?
Seed 1290386241 and size 2,000 define the procedural map W2H26 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
11.
Where does W2H26 appear among the Rust Graphs lists and filters?
On Rust Graphs, W2H26 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
12.
On W2H26, what is meant by each tag?
The game's server browser reads these tags from W2H26: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
13.
How is W2H26 joined?
In Rust, press F1 and type client.connect 77.98.128.63:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S4949-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp100
Max playersSlots: 100.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.