StatusLive Servers online11,811 Players86,563 Populated3,948 Wiped · 3 h170 Interval5 min Date28 OCT 2026

DWG RG-S12890Server sheetchecked 44d ago

Development Server

Offline 78.114.87.217:28015 checked 44d ago

moddedoxide
Connect
Players now 1/ 3 33% full
7-day average0peak –
Rank#12,890no region published
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Development Server online, and what uptime has been recorded?

Development Server is offline at this moment; 44 days 2 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 14 September 2026.

What location is recorded for Development Server?

There is no region published by Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 78.114.87.217:28015.

On which Rust version is Development Server running?

On Windows, Development Server runs Rust network protocol 2633 and build 163407. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Development Server?

Development Server is not responding at the latest refresh; the last record of it online is 44 days 2 hours ago.

What rank has been recorded for Development Server?

Over the last seven days, Development Server records #12,890 for player hours: the top – of all ranked servers.

Schedules

On Development Server, when do wipes occur?

The record of Development Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 51 days 3 hours ago.

Rules and settings

Which rules and settings are recorded for Development Server?

The name of Development Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Development Server loaded?

Development Server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Development Server?

On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Development Server?

gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Development Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Development Server?

Connect with client.connect 78.114.87.217:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs163407,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players The slot count is 3.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163407
Build The game build is 163407.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded