StatusLive Servers online11,727 Players59,874 Populated3,366 Wiped · 3 h179 Interval5 min Date29 OCT 2026

DWG RG-S15481Server sheetchecked 39d ago

Development Server

Offline 78.121.59.215:28015 checked 39d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,481no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Development Server, and is it up?

Development Server is offline at this moment; 39 days 1 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

In which location is Development Server hosted?

There is no region published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 78.121.59.215:28015 is its address.

On which Rust version is Development Server running?

Rust network protocol 2633 and build 164530 on Windows: that is what Development Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Development Server?

No response from Development Server; the server was last seen 39 days 1 hours ago.

What rank has been recorded for Development Server?

Player hours over seven days place Development Server at #15,481, within the top – of ranked servers.

Schedules

On Development Server, when do wipes occur?

Development Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 39 days 16 hours ago.

Settings

Which rules and settings are recorded for Development Server?

No gather rate is stated in the name of Development Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Development Server?

A procedural map, generated by the game, is what Development Server runs.

Lists and filters

Where does Development Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Development Server?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Development Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Development Server?

In Rust, press F1 and type client.connect 78.121.59.215:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded