StatusLive Servers online11,814 Players69,594 Populated3,624 Wiped · 3 h187 Interval5 min Date29 OCT 2026

DWG RG-S14392Server sheetchecked 28d ago

Development Server

Offline 78.126.161.121:28015 checked 28d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,392top 60%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct5 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:50 UTC31d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Development Server online, and what uptime has been recorded?

Development Server is offline at this moment; 28 days 21 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 27 September 2026 is when Rust Graphs first saw it.

What location is recorded for Development Server?

There is no region published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 78.126.161.121:28015.

What Rust version is recorded for Development Server?

Rust network protocol 2633 and build 165217 on Windows: that is what Development Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Development Server?

The latest refresh records Development Server as offline, last seen 28 days 21 hours ago.

In the rankings, which position does Development Server hold?

Over the last seven days, Development Server records #14,392 for player hours: the top 60% of all ranked servers.

Wipe times

What happens on Development Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak.

On Development Server, when do wipes occur?

The record of Development Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 31 days 22 hours ago the current world was made.

Map and rules

What settings and rules apply on Development Server?

The name of Development Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Development Server loaded?

Development Server runs a procedural map, which the game generates.

Lists and filters

Where does Development Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Development Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Development Server?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Development Server joined?

In Rust, press F1 and type client.connect 78.126.161.121:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded