StatusLive Servers online11,620 Players32,059 Populated2,776 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S3461Server sheetchecked 1d ago

Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |

Offline EU 78.17.98.27:28015 checked 1d ago

2x weekly wipes vanillamoddedcarbon
Connect
Players now 0/ 115 0% full
7-day average1peak 9
Rank#3,461top 16% · #1291 in EU
Last wipe5d agoweekly schedule
Next wipe1d 3hFri 30 Oct, 09:14 UTC
Fig. 1

Players

AveragePeak
00.250.50.75106:0008:0010:0013:0015:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |
Fig. 2

Server performance

05010015020006:0008:0010:0013:0015:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 16% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:14 UTC, in 1d 3h. Its weekly schedule tag · low confidence

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 5

Coming wipes

  1. 1d 3hFri 30 Oct, 09:14 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 8d 3hFri 6 Nov, 09:14 UTC
  4. 15d 3hFri 13 Nov, 09:14 UTC
  5. 22d 3hFri 20 Nov, 09:14 UTC
  6. 29d 3hFri 27 Nov, 09:14 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 36d 3hFri 4 Dec, 09:14 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 9, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:14 UTC5d ago 9 – running 0
Fri 16 Oct, 11:46 UTC12d ago 3 held half 6.9 days 1
Fri 9 Oct, 11:00 UTC19d ago 3 halved by day 5 7 days 0
Mon 5 Oct, 08:26 UTC23d ago 4 held half 4.1 days 0
Sat 3 Oct, 16:36 UTC25d ago 3 – 1.7 days 1
Sat 3 Oct, 08:15 UTC25d ago 3 – 0.3 days 0
Fri 2 Oct, 10:18 UTC26d ago 2 – 0.9 days 0
Thu 1 Oct, 11:48 UTC27d ago 3 – 0.9 days 0
Tue 29 Sep, 20:13 UTC29d ago 3 – 1.6 days 0
Tue 29 Sep, 10:23 UTC29d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 330 on average
493 / 570
02
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average
39 / 1000
03
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average
55 / 100
04
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 274 on average
85 / 1900
05
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
26 / 100
06
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | online, and what uptime has been recorded?

Last seen 36 hours ago; right now Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | is offline. Counted from its reported uptime, the last restart was about 16 hours ago. 138 of 168 hours up over the last 7 full days, which is 82% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

How does Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | perform, as measured?

104 server fps on average over the last 48 hours, and never under 75. Counted at its highest: 38,437 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,915 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | hosted?

In Europe Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 78.17.98.27:28015.

What Rust version is recorded for Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?

Rust network protocol 2635 and build 168909 on Linux: that is what Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?

No response from Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |; the server was last seen 36 hours ago. The seven-day mean is 1 players; the peak over the same period is 9. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 0 players.

Against other Rust servers, where is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | placed?

Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | also measures #1,291 in Europe on the same seven-day player-hour count, at #3,461 globally and in the top 16% of ranked servers.

Schedules

What is recorded on Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | on wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. 6 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 67% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 5.

What wipe schedule has been recorded for Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?

The prediction follows its tag, because too few wipes of Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | are on record to confirm the schedule. On Friday 30 October at 09:14 UTC its next wipe is due. The world it runs now was made 5 days 19 hours ago. A wipe every week is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?

2x gather is stated in the name of Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | played?

Seed 1337 and size 2,500 define the procedural map Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | are: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp115 (Max players): 115 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe; jp0 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | joined?

In Rust, press F1 and type client.connect 78.17.98.27:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp115,ptrak,jp0,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp115
Max players 115 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Other

jp0
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded