DWG RG-S15276Server sheetchecked 9m ago
Testmops
Online 78.47.21.235:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:28 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Testmops, and is it online now?
Testmops is up at this moment. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Testmops perform, as measured?
107 server fps on average over the last 48 hours, and never under 81. Counted at its highest: 90,819 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,575 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Testmops?
There is no region published by Testmops. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 78.47.21.235:28015.
On which Rust version is Testmops running?
Rust network protocol 2635 and build 168909 on Linux: that is what Testmops runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Testmops?
Current player count on Testmops: 0, of 100 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Testmops placed?
Within the top 69% of all ranked servers: Testmops at #15,276 for player hours, seven days recorded.
Wipe times
What is recorded on Testmops on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Testmops?
Too few wipes are on record for Testmops to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 21 hours ago.
Rules and settings
Which rules and settings are recorded for Testmops?
The name of Testmops records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Testmops played?
Size 4,000 with seed 1161194551: that is the procedural map Testmops runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Testmops appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Testmops are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Testmops?
The game's server browser reads these tags from Testmops: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Testmops?
In Rust, press F1 and type client.connect 78.47.21.235:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/UNVRS.
Server tags
Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
