StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15463Server sheetchecked 38d ago

Rust Calibration

Offline 79.112.67.243:28015 checked 38d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,463no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Calibration
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust Calibration, and is it up?

Last seen 38 days 4 hours ago; right now Rust Calibration is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 19 September 2026 is when Rust Graphs first saw it.

In which location is Rust Calibration hosted?

A region is not published by Rust Calibration. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 79.112.67.243:28015.

What Rust version is recorded for Rust Calibration?

The platform is Windows and the version is Rust network protocol 2633 and build 162929 on Rust Calibration. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rust Calibration?

The latest refresh records Rust Calibration as offline, last seen 38 days 4 hours ago.

What rank has been recorded for Rust Calibration?

Within the top – of all ranked servers: Rust Calibration at #15,463 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Rust Calibration?

The record of Rust Calibration's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 54 days 16 hours ago.

Rules and settings

What settings and rules apply on Rust Calibration?

Gather rate for Rust Calibration: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Calibration?

A procedural map, generated by the game, is what Rust Calibration runs.

Filters

On Rust Graphs, which lists and filters contain Rust Calibration?

These Rust Graphs lists include Rust Calibration: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust Calibration, what is meant by each tag?

Tags published by Rust Calibration, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Calibration joined?

Connect with client.connect 79.112.67.243:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded