StatusLive Servers online11,611 Players36,787 Populated2,913 Wiped · 3 h75 Interval5 min Date29 OCT 2026

DWG RG-S15958Server sheetchecked 26d ago

PvE test

Offline 79.127.169.75:28015 checked 26d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,958top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on PvE test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
72 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
124 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
100 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
35 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
5 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
7 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is PvE test online, and what uptime has been recorded?

The current state of PvE test is offline, with the last sighting 26 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 2 October 2026.

What location is recorded for PvE test?

There is no region published by PvE test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 79.127.169.75:28015 is its address.

On which Rust version is PvE test running?

On Windows, PvE test runs Rust network protocol 2634 and build 166586. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on PvE test?

The latest refresh records PvE test as offline, last seen 26 days 6 hours ago.

Against other Rust servers, where is PvE test placed?

Within the top 70% of all ranked servers: PvE test at #15,958 for player hours, seven days recorded.

Wipe times

On PvE test, when do wipes occur?

PvE test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 19 hours ago.

Map and rules

Which rules and settings are recorded for PvE test?

The name of PvE test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for PvE test?

A procedural map, generated by the game, is what PvE test runs.

Lists and filters

Where does PvE test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PvE test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On PvE test, what is meant by each tag?

The game's server browser reads these tags from PvE test: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to PvE test?

Enter client.connect 79.127.169.75:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded