StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S9449Server sheetchecked 2d ago

Hunter's Cove

Offline 79.127.254.131:28015 checked 2d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#9,449top 42%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hunter's Cove
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC2d ago 1 – running 1
Tue 20 Oct, 02:54 UTC8d ago 1 held half 6 days 1
Sat 17 Oct, 02:31 UTC11d ago 1 held half 3 days 1
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 1 Oct, 00:34 UTC28d ago 1 – 16.1 days 1
Tue 29 Sep, 22:54 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 06:47 UTC29d ago 1 – 0.7 days 1
Fri 25 Sep, 05:48 UTC33d ago – – 4 days 1
Thu 24 Sep, 01:03 UTC35d ago – – 1.2 days 0
Sat 12 Sep, 02:23 UTC46d ago – – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Hunter's Cove online, and what uptime has been recorded?

Hunter's Cove is offline at this moment; 2 days 20 hours ago is when it was last seen. For the last 7 full days the record is 7 of 168 hours up, 4% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

What location is recorded for Hunter's Cove?

A region is not published by Hunter's Cove. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 79.127.254.131:28015 is its address.

On which Rust version is Hunter's Cove running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Hunter's Cove. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Hunter's Cove?

The latest refresh records Hunter's Cove as offline, last seen 2 days 20 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

What rank has been recorded for Hunter's Cove?

Player hours over seven days place Hunter's Cove at #9,449, within the top 42% of ranked servers.

Wipe times

What happens on Hunter's Cove on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Hunter's Cove, when do wipes occur?

Hunter's Cove wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 22 hours ago.

Settings

Which settings does Hunter's Cove run, and what rules?

No gather rate is stated in the name of Hunter's Cove. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Tags

Where does Hunter's Cove appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Hunter's Cove are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Hunter's Cove?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Hunter's Cove publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Hunter's Cove joined?

Enter client.connect 79.127.254.131:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded