StatusLive Servers online11,726 Players49,195 Populated3,240 Wiped · 3 h114 Interval5 min Date29 OCT 2026

DWG RG-S11553Server sheetchecked 23h ago

Hunter's Cove

Offline 79.127.254.134:28015 checked 23h ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#11,553top 52%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75122:0023:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Hunter's Cove
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC2d ago 1 – running 0
Sat 17 Oct, 02:31 UTC11d ago 1 – 9 days 0
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 15 Oct, 01:40 UTC13d ago 1 – 0.9 days 1
Tue 13 Oct, 23:20 UTC15d ago 1 – 1.1 days 1
Mon 12 Oct, 23:03 UTC16d ago 1 – 1 days 1
Sat 3 Oct, 06:32 UTC25d ago 1 held half 9.7 days 1
Fri 2 Oct, 21:15 UTC26d ago 1 – 0.4 days 1
Fri 2 Oct, 03:16 UTC26d ago 1 – 0.7 days 1
Sat 26 Sep, 04:55 UTC32d ago 1 – 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Hunter's Cove, and is it online now?

Hunter's Cove is offline at this moment; 23 hours ago is when it was last seen. 2 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What location is recorded for Hunter's Cove?

A region is not published by Hunter's Cove. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 79.127.254.134:28015.

On which Rust version is Hunter's Cove running?

On Windows, Hunter's Cove runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Hunter's Cove?

The latest refresh records Hunter's Cove as offline, last seen 23 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 1 players.

What rank has been recorded for Hunter's Cove?

Player hours over seven days place Hunter's Cove at #11,553, within the top 52% of ranked servers.

Wipe times

On Hunter's Cove, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 45 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Hunter's Cove?

Hunter's Cove wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 21 hours ago the current world was made.

Rules and settings

What settings and rules apply on Hunter's Cove?

The name of Hunter's Cove records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Hunter's Cove?

The Rust Graphs lists that carry Hunter's Cove are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Hunter's Cove?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Hunter's Cove publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Hunter's Cove?

Connect with client.connect 79.127.254.134:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded