StatusLive Servers online11,737 Players72,806 Populated3,664 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S13372Server sheetchecked 33d ago

Rust Oblivion - Private Build Server

Offline 79.135.127.30:28015 checked 33d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,372top 61%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oblivion - Private Build Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:59 UTC34d ago 1 – running 0
Wed 23 Sep, 22:54 UTC34d ago 1 – 0.5 days 0
Thu 17 Sep, 13:35 UTC40d ago 1 halved by day 5 6.4 days 0
Thu 17 Sep, 07:34 UTC41d ago 1 – 0.3 days 0
Wed 16 Sep, 20:19 UTC41d ago 1 – 0.5 days 0
Wed 16 Sep, 09:05 UTC42d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 150 / 999
02 35 / 999
03 87 / 150
04
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average
47 / 100
05
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
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06 26 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Oblivion - Private Build Server, and is it up?

Last seen 33 days 22 hours ago; right now Rust Oblivion - Private Build Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

What location is recorded for Rust Oblivion - Private Build Server?

There is no region published by Rust Oblivion - Private Build Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.135.127.30:28015.

What Rust version is recorded for Rust Oblivion - Private Build Server?

Rust network protocol 2633 and build 163794 on Windows: that is what Rust Oblivion - Private Build Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rust Oblivion - Private Build Server?

The latest refresh records Rust Oblivion - Private Build Server as offline, last seen 33 days 22 hours ago.

In the rankings, which position does Rust Oblivion - Private Build Server hold?

Player hours over seven days place Rust Oblivion - Private Build Server at #13,372, within the top 61% of ranked servers.

Schedules

On Rust Oblivion - Private Build Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 5.

On Rust Oblivion - Private Build Server, when do wipes occur?

Rust Oblivion - Private Build Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 34 days ago.

Settings

What settings and rules apply on Rust Oblivion - Private Build Server?

The name of Rust Oblivion - Private Build Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Tags

Where does Rust Oblivion - Private Build Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Oblivion - Private Build Server are: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust Oblivion - Private Build Server, what is meant by each tag?

Tags published by Rust Oblivion - Private Build Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Oblivion - Private Build Server joined?

Enter client.connect 79.135.127.30:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded