DWG RG-S13372Server sheetchecked 33d ago
Rust Oblivion - Private Build Server
Offline 79.135.127.30:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:59 UTC34d ago | 1 | – | running | 0 |
| Wed 23 Sep, 22:54 UTC34d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 13:35 UTC40d ago | 1 | halved by day 5 | 6.4 days | 0 |
| Thu 17 Sep, 07:34 UTC41d ago | 1 | – | 0.3 days | 0 |
| Wed 16 Sep, 20:19 UTC41d ago | 1 | – | 0.5 days | 0 |
| Wed 16 Sep, 09:05 UTC42d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Rust Oblivion - Private Build Server, and is it up?
Last seen 33 days 22 hours ago; right now Rust Oblivion - Private Build Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
What location is recorded for Rust Oblivion - Private Build Server?
There is no region published by Rust Oblivion - Private Build Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.135.127.30:28015.
What Rust version is recorded for Rust Oblivion - Private Build Server?
Rust network protocol 2633 and build 163794 on Windows: that is what Rust Oblivion - Private Build Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Rust Oblivion - Private Build Server?
The latest refresh records Rust Oblivion - Private Build Server as offline, last seen 33 days 22 hours ago.
In the rankings, which position does Rust Oblivion - Private Build Server hold?
Player hours over seven days place Rust Oblivion - Private Build Server at #13,372, within the top 61% of ranked servers.
Schedules
On Rust Oblivion - Private Build Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 5.
On Rust Oblivion - Private Build Server, when do wipes occur?
Rust Oblivion - Private Build Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 34 days ago.
Settings
What settings and rules apply on Rust Oblivion - Private Build Server?
The name of Rust Oblivion - Private Build Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Tags
Where does Rust Oblivion - Private Build Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Oblivion - Private Build Server are: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Rust Oblivion - Private Build Server, what is meant by each tag?
Tags published by Rust Oblivion - Private Build Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Rust Oblivion - Private Build Server joined?
Enter client.connect 79.135.127.30:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.