StatusLive Servers online11,701 Players46,298 Populated3,163 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S16006Server sheetchecked 25d ago

Local Dev Server (Carbon)

Offline 79.209.90.240:28505 checked 25d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,006top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Dev Server (Carbon)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:21 UTC25d ago 0 – running 1
Wed 30 Sep, 13:27 UTC28d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Local Dev Server (Carbon), and is it up?

The current state of Local Dev Server (Carbon) is offline, with the last sighting 25 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

In which location is Local Dev Server (Carbon) hosted?

A region is not published by Local Dev Server (Carbon). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 79.209.90.240:28505.

What Rust version is recorded for Local Dev Server (Carbon)?

On Windows, Local Dev Server (Carbon) runs Rust network protocol 2634 and build 166655. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Local Dev Server (Carbon)?

No response from Local Dev Server (Carbon); the server was last seen 25 days 13 hours ago.

In the rankings, which position does Local Dev Server (Carbon) hold?

Within the top 70% of all ranked servers: Local Dev Server (Carbon) at #16,006 for player hours, seven days recorded.

Wipe times

What happens on Local Dev Server (Carbon) on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On Local Dev Server (Carbon), when do wipes occur?

Too few wipes are on record for Local Dev Server (Carbon) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 5 hours ago.

Settings

What settings and rules apply on Local Dev Server (Carbon)?

No gather rate is stated in the name of Local Dev Server (Carbon). Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Filters

On Rust Graphs, which lists and filters contain Local Dev Server (Carbon)?

The Rust Graphs lists that carry Local Dev Server (Carbon) are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Local Dev Server (Carbon), what is meant by each tag?

Tags published by Local Dev Server (Carbon), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Local Dev Server (Carbon) joined?

In Rust, press F1 and type client.connect 79.209.90.240:28505 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166655
Build Build: 166655.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded