StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S10159Server sheetchecked 4h ago

Operational Control Center

Offline 79.223.239.140:28025 checked 4h ago

moddedoxide
Connect
Players now 1/ 3 33% full
7-day average0peak 1
Rank#10,159top 46%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75119:0017:0018:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Operational Control Center
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Operational Control Center, and is it up?

The current state of Operational Control Center is offline, with the last sighting 4 hours ago. For the last 2 full days the record is 1 of 48 hours up, 2% of the time. First seen by Rust Graphs on 25 October 2026.

In which location is Operational Control Center hosted?

No region is published by Operational Control Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 79.223.239.140:28025.

On which Rust version is Operational Control Center running?

Rust network protocol 2635 and build 168909 on Windows: that is what Operational Control Center runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Operational Control Center?

The latest refresh records Operational Control Center as offline, last seen 4 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 18:00 UTC, averaging 1 players.

What rank has been recorded for Operational Control Center?

Over the last seven days, Operational Control Center records #10,159 for player hours: the top 46% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Operational Control Center?

Operational Control Center's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 12 hours ago.

Settings

Which rules and settings are recorded for Operational Control Center?

Gather rate for Operational Control Center: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Operational Control Center?

The Rust Graphs lists that carry Operational Control Center are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Operational Control Center, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Operational Control Center publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Operational Control Center?

Enter client.connect 79.223.239.140:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded