DWG RG-S3429Server sheetchecked 9m ago
* SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..
Online EU 80.153.52.43:28017 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW28d ago | 10 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .., and is it up?
Right now, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is recorded as online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. show?
The last 48 hours give an average of 76 server fps and a floor of 47. Counted at its highest: 160,656 entities, buildings, deployables and the rest of the world included. 4,575 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. hosted?
With its EU tag, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 80.153.52.43:28017.
What Rust version is recorded for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Rust network protocol 2635 and build 168909 on Windows: that is what * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
1 of 51 slots on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 6. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 2 players.
What rank has been recorded for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
* SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. also measures #1,285 in Europe on the same seven-day player-hour count, at #3,429 globally and in the top 15% of ranked servers.
Schedules
What happens on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. on the day of a wipe?
An average of 10 players was recorded at the busiest point of its recent wipes. At 22 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
At * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 28 days 2 hours ago. A wipe every month is the schedule its tags set out.
Settings
Which rules and settings are recorded for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
The name of * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. records no gather rate. 12 players is the published group limit. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
What is the map for * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Seed 1074832259 and size 4,500 define the procedural map * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. appear among the Rust Graphs lists and filters?
These Rust Graphs lists include * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..: Europe servers, plotted, Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
gmrust (Game mode): Survival in standard Rust style; mp51 (Max players): 51 player slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): Roleplay: that is the server type; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe are the tags * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?
Enter client.connect 80.153.52.43:28017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://rust-servers.net/server/93096/.
Server tags
Published as mp51,ptrak,$r?,v2635,^m,^v,^r,EU,gmrust,cs168909,ts12,^o^z
Game
gmrust
mp51
ts12
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.