StatusLive Servers online11,694 Players35,972 Populated2,914 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S15097Server sheetchecked 11d ago

TEST server please ignore

Offline 80.187.119.191:28015 checked 11d ago

moddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#15,097top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST server please ignore
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep17 Oct20 Oct24 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:17 UTC13d ago 1 – running 0
Wed 14 Oct, 15:36 UTC14d ago 1 – 1 days 0
Sat 19 Sep, 14:27 UTC39d ago 1 held half 25 days 0
Sun 13 Sep, 15:14 UTC45d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is TEST server please ignore, and is it online now?

TEST server please ignore is offline at this moment; 11 days 5 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for TEST server please ignore?

There is no region published by TEST server please ignore. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 80.187.119.191:28015.

What Rust version is recorded for TEST server please ignore?

Rust network protocol 2634 and build 167781 on Linux: that is what TEST server please ignore runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on TEST server please ignore?

The latest refresh records TEST server please ignore as offline, last seen 11 days 5 hours ago.

Against other Rust servers, where is TEST server please ignore placed?

Player hours over seven days place TEST server please ignore at #15,097, within the top 69% of ranked servers.

Wipe data

What happens on TEST server please ignore on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for TEST server please ignore?

There is no next wipe to predict at TEST server please ignore, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 13 days 11 hours ago.

Settings

Which settings does TEST server please ignore run, and what rules?

The name of TEST server please ignore records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for TEST server please ignore?

TEST server please ignore runs a procedural map, which the game generates.

Lists and filters

Where does TEST server please ignore appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TEST server please ignore: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On TEST server please ignore, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags TEST server please ignore publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join TEST server please ignore?

In Rust, press F1 and type client.connect 80.187.119.191:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded