StatusLive Servers online11,721 Players48,587 Populated3,224 Wiped · 3 h110 Interval5 min Date29 OCT 2026

DWG RG-S13355Server sheetchecked 41d ago

insprd local test

Offline 80.187.121.122:28015 checked 41d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,355no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on insprd local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for insprd local test, and is it up?

Last seen 41 days 23 hours ago; right now insprd local test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for insprd local test?

There is no region published by insprd local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 80.187.121.122:28015.

On which Rust version is insprd local test running?

On Windows, insprd local test runs Rust network protocol 2633 and build 163794. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on insprd local test?

insprd local test is not responding at the latest refresh; the last record of it online is 41 days 23 hours ago.

Against other Rust servers, where is insprd local test placed?

Over the last seven days, insprd local test records #13,355 for player hours: the top – of all ranked servers.

Wipe times

What wipe schedule has been recorded for insprd local test?

insprd local test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 46 days 5 hours ago the current world was made.

Settings

What settings and rules apply on insprd local test?

Gather rate for insprd local test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has insprd local test loaded?

A procedural map, generated by the game, is what insprd local test runs.

Filters

On Rust Graphs, which lists and filters contain insprd local test?

These Rust Graphs lists include insprd local test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On insprd local test, what is meant by each tag?

Tags published by insprd local test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join insprd local test?

In Rust, press F1 and type client.connect 80.187.121.122:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build 163794 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded