StatusLive Servers online11,687 Players50,243 Populated3,286 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S15991Server sheetchecked 23d ago

Creative / Build

Offline 80.2.44.55:28015 checked 23d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,991top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Creative / Build
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct8 Oct9 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03 95 / 999
04 156 / 999
05 48 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Creative / Build online, and what uptime has been recorded?

Last seen 23 days 23 hours ago; right now Creative / Build is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

What location is recorded for Creative / Build?

No region is published by Creative / Build. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 80.2.44.55:28015.

On which Rust version is Creative / Build running?

Rust network protocol 2634 and build 166652 on Windows: that is what Creative / Build runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Creative / Build?

No response from Creative / Build; the server was last seen 23 days 23 hours ago.

In the rankings, which position does Creative / Build hold?

Within the top 71% of all ranked servers: Creative / Build at #15,991 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Creative / Build?

Creative / Build's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days ago.

Map and rules

What settings and rules apply on Creative / Build?

The name of Creative / Build records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for Creative / Build?

Creative / Build runs a procedural map, which the game generates.

Filters

Where does Creative / Build appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Creative / Build: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Creative / Build, what is meant by each tag?

The game's server browser reads these tags from Creative / Build: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Creative / Build?

Connect with client.connect 80.2.44.55:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded