StatusLive Servers online11,673 Players48,102 Populated3,006 Wiped · 3 h99 Interval5 min Date30 OCT 2026

DWG RG-S5989Server sheetchecked 13m ago

Magic Dev

Online 80.242.59.110:10000 checked 13m ago

moddedoxide
Connect
Players now 0/ 200 0% full
7-day average0peak 2
Rank#5,989top 27%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Magic Dev
Fig. 2

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC5d ago 2 – running 0
Fri 23 Oct, 13:45 UTC6d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC7d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC16d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Magic Dev, and is it up?

Magic Dev is up at this moment. About 5 days 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Magic Dev perform, as measured?

39 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 99,108 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,468 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Magic Dev hosted?

No region is published by Magic Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 80.242.59.110:10000.

What Rust version is recorded for Magic Dev?

On Windows, Magic Dev runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Magic Dev?

0 of 200 slots on Magic Dev are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 08:00 UTC: 1 players.

Against other Rust servers, where is Magic Dev placed?

Within the top 27% of all ranked servers: Magic Dev at #5,989 for player hours, seven days recorded.

Wipe data

What happens on Magic Dev on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 41 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for Magic Dev?

There is no next wipe to predict at Magic Dev, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 5 days 9 hours ago.

Settings

Which rules and settings are recorded for Magic Dev?

No gather rate is stated in the name of Magic Dev. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Magic Dev loaded?

Size 4,500 with seed 1886581633: that is the procedural map Magic Dev runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: BAЙП ПPЯMO CEЙЧAC!.

Filters

On Rust Graphs, which lists and filters contain Magic Dev?

These Rust Graphs lists include Magic Dev: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Magic Dev, what is meant by each tag?

The game's server browser reads these tags from Magic Dev: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): 200 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; jp0 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Magic Dev joined?

In Rust, press F1 and type client.connect 80.242.59.110:10000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players 200 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Other

jp0
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded