StatusLive Servers online11,614 Players46,371 Populated3,033 Wiped · 3 h110 Interval5 min Date30 OCT 2026

DWG RG-S14632Server sheetchecked 11m ago

DezLife Test

Online 80.242.59.83:35070 checked 11m ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,632top 66%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75120:0022:0000:0002:0004:0006:00Wiped Thu 29 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on DezLife Test
Fig. 2

Server performance

Server fpsWipe
02040608020:0022:0000:0002:0004:0006:00Wiped Thu 29 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct20 Oct22 Oct25 Oct27 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:08 UTC11h ago – – running 0
Mon 19 Oct, 10:35 UTC10d ago 0 – 10.4 days 0
Sat 17 Oct, 20:05 UTC12d ago 0 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
51 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
130 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
89 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
20 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
78 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
64 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DezLife Test online, and what uptime has been recorded?

DezLife Test is up at this moment. Counted from its reported uptime, the last restart was about 9 hours ago. 10 of 168 hours up over the last 7 full days, which is 6% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

What does the recorded performance of DezLife Test show?

59 server fps on average over the last 48 hours, and never under 58. Counted at its highest: 119,898 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,904 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for DezLife Test?

A region is not published by DezLife Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 80.242.59.83:35070.

What Rust version is recorded for DezLife Test?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on DezLife Test. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on DezLife Test?

Current player count on DezLife Test: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 0 players.

What rank has been recorded for DezLife Test?

Within the top 66% of all ranked servers: DezLife Test at #14,632 for player hours, seven days recorded.

Wipe data

What happens on DezLife Test on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On DezLife Test, when do wipes occur?

There is no next wipe to predict at DezLife Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 hours ago the current world was made.

Settings

Which rules and settings are recorded for DezLife Test?

The name of DezLife Test records no gather rate. The group limit is 150 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is DezLife Test played?

Seed 1337 and size 4,500 define the procedural map DezLife Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does DezLife Test appear among the Rust Graphs lists and filters?

On Rust Graphs, DezLife Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On DezLife Test, what is meant by each tag?

The game's server browser reads these tags from DezLife Test: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts150 (Group limit): The team limit is 150; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is DezLife Test joined?

In Rust, press F1 and type client.connect 80.242.59.83:35070 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts150
Group limit The team limit is 150.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded