DWG RG-S14632Server sheetchecked 11m ago
DezLife Test
Online 80.242.59.83:35070 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:08 UTC11h ago | – | – | running | 0 |
| Mon 19 Oct, 10:35 UTC10d ago | 0 | – | 10.4 days | 0 |
| Sat 17 Oct, 20:05 UTC12d ago | 0 | – | 1.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is DezLife Test online, and what uptime has been recorded?
DezLife Test is up at this moment. Counted from its reported uptime, the last restart was about 9 hours ago. 10 of 168 hours up over the last 7 full days, which is 6% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.
What does the recorded performance of DezLife Test show?
59 server fps on average over the last 48 hours, and never under 58. Counted at its highest: 119,898 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,904 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for DezLife Test?
A region is not published by DezLife Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 80.242.59.83:35070.
What Rust version is recorded for DezLife Test?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on DezLife Test. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on DezLife Test?
Current player count on DezLife Test: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 0 players.
What rank has been recorded for DezLife Test?
Within the top 66% of all ranked servers: DezLife Test at #14,632 for player hours, seven days recorded.
Wipe data
What happens on DezLife Test on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On DezLife Test, when do wipes occur?
There is no next wipe to predict at DezLife Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 hours ago the current world was made.
Settings
Which rules and settings are recorded for DezLife Test?
The name of DezLife Test records no gather rate. The group limit is 150 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is DezLife Test played?
Seed 1337 and size 4,500 define the procedural map DezLife Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
Where does DezLife Test appear among the Rust Graphs lists and filters?
On Rust Graphs, DezLife Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
On DezLife Test, what is meant by each tag?
The game's server browser reads these tags from DezLife Test: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts150 (Group limit): The team limit is 150; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is DezLife Test joined?
In Rust, press F1 and type client.connect 80.242.59.83:35070 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y
Game
gmrust
mp100
ts150
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.