StatusLive Servers online11,737 Players52,840 Populated3,354 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 1d ago

Carbon Test server

Offline 80.47.14.21:28023 checked 1d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123400:0001:0002:0003:0004:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Carbon Test server
Fig. 2

Server performance

010020030040000:0001:0002:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:12 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Carbon Test server, and is it online now?

The current state of Carbon Test server is offline, with the last sighting 42 hours ago. The uptime it reports puts the last restart at about 3 days 12 hours ago. For the last 7 full days the record is 86 of 168 hours up, 51% of the time. On 19 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Carbon Test server show?

Average server fps over the last 48 hours is 228; the lowest was 209. Counted at its highest: 47,783 entities, buildings, deployables and the rest of the world included. 3,126 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Carbon Test server?

A region is not published by Carbon Test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 80.47.14.21:28023 is its address.

On which Rust version is Carbon Test server running?

On Linux, Carbon Test server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Carbon Test server?

No response from Carbon Test server; the server was last seen 42 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Carbon Test server hold?

Within the top 69% of all ranked servers: Carbon Test server at #15,344 for player hours, seven days recorded.

Schedules

What happens on Carbon Test server on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Carbon Test server?

Too few wipes are on record for Carbon Test server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 5 days 7 hours ago the current world was made.

Settings

Which rules and settings are recorded for Carbon Test server?

No gather rate is stated in the name of Carbon Test server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Carbon Test server loaded?

Size 3,000 with seed 836976: that is the procedural map Carbon Test server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Carbon Test server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Carbon Test server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Carbon Test server?

Tags published by Carbon Test server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Carbon Test server joined?

Connect with client.connect 80.47.14.21:28023: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded