DWG RG-S6801Server sheetchecked 1d ago
RustLocalControl
Offline 80.55.38.89:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for RustLocalControl, and is it up?
Last seen 40 hours ago; right now RustLocalControl is offline. 22 of 168 hours up over the last 7 full days, which is 13% of the time. On 6 October 2026 is when Rust Graphs first saw it.
In which location is RustLocalControl hosted?
A region is not published by RustLocalControl. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 80.55.38.89:28025.
What Rust version is recorded for RustLocalControl?
On Linux, RustLocalControl runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on RustLocalControl?
No response from RustLocalControl; the server was last seen 40 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 1 players.
Against other Rust servers, where is RustLocalControl placed?
Player hours over seven days place RustLocalControl at #6,801, within the top 31% of ranked servers.
Wipe times
What happens on RustLocalControl on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On RustLocalControl, when do wipes occur?
The record of RustLocalControl's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 4 hours ago.
Rules and settings
Which rules and settings are recorded for RustLocalControl?
No gather rate is stated in the name of RustLocalControl. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
Which map has RustLocalControl loaded?
RustLocalControl runs a procedural map, which the game generates.
Tags
Where does RustLocalControl appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RustLocalControl: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On RustLocalControl, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RustLocalControl publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join RustLocalControl?
In Rust, press F1 and type client.connect 80.55.38.89:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.