DWG RG-S9648Server sheetchecked 1d ago
Local Studio
Offline 80.80.195.245:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 22:14 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Studio online, and what uptime has been recorded?
Last seen 30 hours ago; right now Local Studio is offline. For the last 2 full days the record is 6 of 48 hours up, 12% of the time. On 25 October 2026 is when Rust Graphs first saw it.
In which location is Local Studio hosted?
There is no region published by Local Studio. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 80.80.195.245:28015.
What Rust version is recorded for Local Studio?
On Windows, Local Studio runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Local Studio?
No response from Local Studio; the server was last seen 30 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 1 players.
In the rankings, which position does Local Studio hold?
Over the last seven days, Local Studio records #9,648 for player hours: the top 43% of all ranked servers.
Wipe times
What happens on Local Studio on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 12 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Local Studio?
Local Studio's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 days 2 hours ago.
Map and rules
Which rules and settings are recorded for Local Studio?
No gather rate is stated in the name of Local Studio. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
On which map is Local Studio played?
Local Studio runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Local Studio?
On Rust Graphs, Local Studio is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On Local Studio, what is meant by each tag?
Tags published by Local Studio, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Local Studio?
Connect with client.connect 80.80.195.245:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.