DWG RG-S15275Server sheetchecked 9d ago
DimaRND_Rust
Offline 80.80.98.141:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:27 UTC15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is DimaRND_Rust, and is it online now?
Last seen 9 days 10 hours ago; right now DimaRND_Rust is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 11 October 2026 is when Rust Graphs first saw it.
In which location is DimaRND_Rust hosted?
No region is published by DimaRND_Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 80.80.98.141:28015 is its address.
On which Rust version is DimaRND_Rust running?
Rust network protocol 2634 and build 167398 on Linux: that is what DimaRND_Rust runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on DimaRND_Rust?
No response from DimaRND_Rust; the server was last seen 9 days 10 hours ago.
Against other Rust servers, where is DimaRND_Rust placed?
Within the top 70% of all ranked servers: DimaRND_Rust at #15,275 for player hours, seven days recorded.
Schedules
What happens on DimaRND_Rust on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On DimaRND_Rust, when do wipes occur?
DimaRND_Rust's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 15 days 4 hours ago.
Rules and settings
What settings and rules apply on DimaRND_Rust?
No gather rate is stated in the name of DimaRND_Rust. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is DimaRND_Rust played?
Seed 1872944127 and size 4,500 define the procedural map DimaRND_Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain DimaRND_Rust?
The Rust Graphs lists that carry DimaRND_Rust are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On DimaRND_Rust, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags DimaRND_Rust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is DimaRND_Rust joined?
Connect with client.connect 80.80.98.141:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.