DWG RG-S7695Server sheetchecked 4d ago
JayTDZ Test Server
Offline 81.104.202.229:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:20 UTC9d ago | 1 | – | running | 1 |
| Sat 17 Oct, 14:00 UTC11d ago | 1 | held half | 2.2 days | 1 |
| Sat 26 Sep, 12:46 UTC32d ago | 1 | held half | 21.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is JayTDZ Test Server, and is it online now?
JayTDZ Test Server is offline at this moment; 4 days 9 hours ago is when it was last seen. 11 of 168 hours up over the last 7 full days, which is 7% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is JayTDZ Test Server hosted?
No region is published by JayTDZ Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 81.104.202.229:28015.
What Rust version is recorded for JayTDZ Test Server?
On Windows, JayTDZ Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on JayTDZ Test Server?
No response from JayTDZ Test Server; the server was last seen 4 days 9 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is JayTDZ Test Server placed?
Over the last seven days, JayTDZ Test Server records #7,695 for player hours: the top 35% of all ranked servers.
Wipe data
On JayTDZ Test Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
What wipe schedule has been recorded for JayTDZ Test Server?
No next wipe can be predicted for JayTDZ Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 9 days 12 hours ago the current world was made.
Map and rules
Which settings does JayTDZ Test Server run, and what rules?
The name of JayTDZ Test Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for JayTDZ Test Server?
A procedural map, generated by the game, is what JayTDZ Test Server runs.
Tags
On Rust Graphs, which lists and filters contain JayTDZ Test Server?
On Rust Graphs, JayTDZ Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on JayTDZ Test Server?
Tags published by JayTDZ Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to JayTDZ Test Server?
Connect with client.connect 81.104.202.229:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.