StatusLive Servers online11,623 Players39,438 Populated2,939 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S9418Server sheetchecked 6m ago

RustTrain - Private Training Grounds

Online 81.196.159.177:28015 checked 6m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#9,418top 42%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75108:0016:0023:0007:0022:0006:00Wiped Tue 27 Oct, 08:48 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on RustTrain - Private Training Grounds
Fig. 2

Server performance

Server fpsWipe
05010015020008:0016:0023:0007:0022:0006:00Wiped Tue 27 Oct, 08:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:48 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustTrain - Private Training Grounds, and is it online now?

Right now, RustTrain - Private Training Grounds is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. 40 of 48 hours up over the last 2 full days, which is 83% of the time. On 26 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustTrain - Private Training Grounds show?

The last 48 hours give an average of 126 server fps and a floor of 70. Counted at its highest: 209,945 entities, buildings, deployables and the rest of the world included. 4,499 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustTrain - Private Training Grounds hosted?

No region is published by RustTrain - Private Training Grounds. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 81.196.159.177:28015.

What Rust version is recorded for RustTrain - Private Training Grounds?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RustTrain - Private Training Grounds. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for RustTrain - Private Training Grounds?

0 of 10 slots on RustTrain - Private Training Grounds are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 09:00 UTC, averaging 1 players.

What rank has been recorded for RustTrain - Private Training Grounds?

Over the last seven days, RustTrain - Private Training Grounds records #9,418 for player hours: the top 42% of all ranked servers.

Schedules

On RustTrain - Private Training Grounds, when do wipes occur?

The record of RustTrain - Private Training Grounds's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 46 hours ago.

Rules and settings

What settings and rules apply on RustTrain - Private Training Grounds?

Gather rate for RustTrain - Private Training Grounds: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for RustTrain - Private Training Grounds?

Seed 1337 and size 6,000 define the procedural map RustTrain - Private Training Grounds generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

Where does RustTrain - Private Training Grounds appear among the Rust Graphs lists and filters?

On Rust Graphs, RustTrain - Private Training Grounds is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on RustTrain - Private Training Grounds?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RustTrain - Private Training Grounds publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is RustTrain - Private Training Grounds joined?

In Rust, press F1 and type client.connect 81.196.159.177:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded