StatusLive Servers online11,898 Players102,212 Populated3,932 Wiped · 3 h403 Interval5 min Date29 OCT 2026

DWG RG-S11317Server sheetchecked 1d ago

Test Server Creative

Offline 81.196.215.13:28018 checked 1d ago

moddedoxide
Connect
Players now 1/ 3 33% full
7-day average0peak 1
Rank#11,317top 51%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Wed 28 Oct, 15:17 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Test Server Creative
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:17 UTC1d ago – – running 0
Sun 25 Oct, 20:57 UTC3d ago 1 – 2.8 days 0
Tue 20 Oct, 10:55 UTC9d ago 1 – 5.4 days 1
Mon 19 Oct, 16:39 UTC10d ago 1 – 0.8 days 0
Thu 8 Oct, 16:57 UTC21d ago 1 halved by day 1 11 days 0
Sun 4 Oct, 21:27 UTC24d ago 2 – 3.8 days 1
Sun 4 Oct, 09:35 UTC25d ago 2 – 0.5 days 1
Sat 3 Oct, 23:15 UTC25d ago 2 – 0.4 days 1
Sat 3 Oct, 16:26 UTC26d ago 2 – 0.3 days 1
Sat 3 Oct, 08:46 UTC26d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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General notes

Quick answers

from the figures on this page

Recorded details

Is Test Server Creative online, and what uptime has been recorded?

The current state of Test Server Creative is offline, with the last sighting 25 hours ago. 5 of 168 hours up over the last 7 full days, which is 3% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is Test Server Creative hosted?

No region is published by Test Server Creative. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 81.196.215.13:28018 is its address.

On which Rust version is Test Server Creative running?

Rust network protocol 2635 and build 168909 on Windows: that is what Test Server Creative runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Test Server Creative?

The latest refresh records Test Server Creative as offline, last seen 25 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 1 players.

Against other Rust servers, where is Test Server Creative placed?

Player hours over seven days place Test Server Creative at #11,317, within the top 51% of ranked servers.

Schedules

What happens on Test Server Creative on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Test Server Creative?

Test Server Creative wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 hours ago.

Rules and settings

Which rules and settings are recorded for Test Server Creative?

No gather rate is stated in the name of Test Server Creative. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Filters

Where does Test Server Creative appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Test Server Creative: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Test Server Creative?

gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): 3 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Test Server Creative publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Test Server Creative?

Connect with client.connect 81.196.215.13:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players 3 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded