DWG RG-S5609Server sheetchecked 1d ago
Test Server RaidSim
Offline 81.196.215.13:28021 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:47 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:21 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:04 UTC4d ago | 1 | – | 0.9 days | 1 |
| Mon 19 Oct, 09:15 UTC10d ago | 1 | – | 6.2 days | 1 |
| Sun 18 Oct, 18:40 UTC11d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 11:41 UTC15d ago | 0 | – | 4.3 days | 1 |
| Mon 12 Oct, 12:20 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 11:00 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 10:37 UTC17d ago | 1 | held half | 2 days | 0 |
| Sun 11 Oct, 22:30 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sat 10 Oct, 08:19 UTC19d ago | 1 | – | 1.6 days | 0 |
| Fri 9 Oct, 16:12 UTC20d ago | 1 | – | 0.7 days | 0 |
| Wed 7 Oct, 10:34 UTC22d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Tue 6 Oct, 22:16 UTC22d ago | 1 | – | 0.5 days | 1 |
| Tue 6 Oct, 14:13 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 14:02 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 09:53 UTC23d ago | 1 | – | 0.5 days | 1 |
Similar servers
Quick answers
Server details
What uptime is recorded for Test Server RaidSim, and is it up?
The current state of Test Server RaidSim is offline, with the last sighting 27 hours ago. For the last 7 full days the record is 43 of 168 hours up, 26% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for Test Server RaidSim?
There is no region published by Test Server RaidSim. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 81.196.215.13:28021.
On which Rust version is Test Server RaidSim running?
Rust network protocol 2635 and build 168909 on Windows: that is what Test Server RaidSim runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Test Server RaidSim?
Test Server RaidSim is not responding at the latest refresh; the last record of it online is 27 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 21:00 UTC, averaging 2 players.
What rank has been recorded for Test Server RaidSim?
Within the top 25% of all ranked servers: Test Server RaidSim at #5,609 for player hours, seven days recorded.
Schedules
What wipe schedule has been recorded for Test Server RaidSim?
No wipe schedule is kept for Test Server RaidSim. The world is replaced every few hours, and such resets are not wipes.
Settings
Which rules and settings are recorded for Test Server RaidSim?
Gather rate for Test Server RaidSim: not stated in the name. The group limit is 100 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Lists and filters
Where does Test Server RaidSim appear among the Rust Graphs lists and filters?
On Rust Graphs, Test Server RaidSim is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On Test Server RaidSim, what is meant by each tag?
Tags published by Test Server RaidSim, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): 3 player slots; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join Test Server RaidSim?
Enter client.connect 81.196.215.13:28021 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z
Game
gmrust
mp3
ts100
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.