DWG RG-S15849Server sheetchecked 16d ago
Local Carbon Plugin Dev
Offline 81.98.90.0:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:02 UTC17d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:35 UTC25d ago | 1 | – | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Local Carbon Plugin Dev, and is it up?
Last seen 16 days 22 hours ago; right now Local Carbon Plugin Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.
In which location is Local Carbon Plugin Dev hosted?
There is no region published by Local Carbon Plugin Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 81.98.90.0:28015.
What Rust version is recorded for Local Carbon Plugin Dev?
Rust network protocol 2634 and build 166652 on Windows: that is what Local Carbon Plugin Dev runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Local Carbon Plugin Dev?
The latest refresh records Local Carbon Plugin Dev as offline, last seen 16 days 22 hours ago.
Against other Rust servers, where is Local Carbon Plugin Dev placed?
Over the last seven days, Local Carbon Plugin Dev records #15,849 for player hours: the top 72% of all ranked servers.
Wipe times
On Local Carbon Plugin Dev, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Local Carbon Plugin Dev?
The record of Local Carbon Plugin Dev's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days ago.
Map and rules
Which settings does Local Carbon Plugin Dev run, and what rules?
Gather rate for Local Carbon Plugin Dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Local Carbon Plugin Dev loaded?
Local Carbon Plugin Dev runs a procedural map, which the game generates.
Lists and filters
Where does Local Carbon Plugin Dev appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Local Carbon Plugin Dev: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Local Carbon Plugin Dev?
The game's server browser reads these tags from Local Carbon Plugin Dev: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Local Carbon Plugin Dev joined?
Connect with client.connect 81.98.90.0:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.