StatusLive Servers online11,830 Players81,821 Populated3,745 Wiped · 3 h270 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 4d ago

Combat Local - Carbon Dev

Offline 82.115.42.123:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Combat Local - Carbon Dev, and is it up?

Last seen 4 days 20 hours ago; right now Combat Local - Carbon Dev is offline. 0 of 96 hours up over the last 4 full days, which is 0% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for Combat Local - Carbon Dev?

No region is published by Combat Local - Carbon Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 82.115.42.123:28015 is its address.

On which Rust version is Combat Local - Carbon Dev running?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Combat Local - Carbon Dev?

The latest refresh records Combat Local - Carbon Dev as offline, last seen 4 days 20 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Combat Local - Carbon Dev hold?

Player hours over seven days place Combat Local - Carbon Dev at #15,335, within the top 69% of ranked servers.

Wipe times

What wipe schedule has been recorded for Combat Local - Carbon Dev?

The record of Combat Local - Carbon Dev's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 2 hours ago the current world was made.

Settings

What settings and rules apply on Combat Local - Carbon Dev?

No gather rate is stated in the name of Combat Local - Carbon Dev. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Filters

On Rust Graphs, which lists and filters contain Combat Local - Carbon Dev?

On Rust Graphs, Combat Local - Carbon Dev is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Combat Local - Carbon Dev, what is meant by each tag?

The game's server browser reads these tags from Combat Local - Carbon Dev: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Combat Local - Carbon Dev?

Enter client.connect 82.115.42.123:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded