DWG RG-S15719Server sheetchecked 17d ago
Paradise Lost
Offline 82.153.118.122:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 12:47 UTC37d ago | 1 | – | running | 0 |
| Fri 18 Sep, 18:33 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 17:02 UTC42d ago | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Paradise Lost, and is it up?
Paradise Lost is offline at this moment; 17 days 6 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 15 September 2026.
What location is recorded for Paradise Lost?
A region is not published by Paradise Lost. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 82.153.118.122:28015.
What Rust version is recorded for Paradise Lost?
The platform is Windows and the version is Rust network protocol 2633 and build 164530 on Paradise Lost. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Paradise Lost?
Paradise Lost is not responding at the latest refresh; the last record of it online is 17 days 6 hours ago.
What rank has been recorded for Paradise Lost?
Player hours over seven days place Paradise Lost at #15,719, within the top 71% of ranked servers.
Wipe times
On Paradise Lost, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
Which times and days are wipes plotted at on Paradise Lost?
There is no next wipe to predict at Paradise Lost, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 37 days 12 hours ago the current world was made.
Rules and settings
Which settings does Paradise Lost run, and what rules?
No gather rate is stated in the name of Paradise Lost. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Paradise Lost?
Size 3,500 with seed 1836326490: that is the procedural map Paradise Lost runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Paradise Lost appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Paradise Lost: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Paradise Lost?
Tags published by Paradise Lost, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Paradise Lost joined?
In Rust, press F1 and type client.connect 82.153.118.122:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
