DWG RG-S16330Server sheetchecked 28d ago
adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | 3 | – | running | 1 |
| Tue 15 Sep, 13:43 UTC44d ago | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for adhd/markprivebuildserver/testing, and is it up?
adhd/markprivebuildserver/testing is offline at this moment; 28 days 5 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for adhd/markprivebuildserver/testing?
There is no region published by adhd/markprivebuildserver/testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 82.169.117.163:28021.
On which Rust version is adhd/markprivebuildserver/testing running?
On Windows, adhd/markprivebuildserver/testing runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for adhd/markprivebuildserver/testing?
No response from adhd/markprivebuildserver/testing; the server was last seen 28 days 5 hours ago.
In the rankings, which position does adhd/markprivebuildserver/testing hold?
Within the top 69% of all ranked servers: adhd/markprivebuildserver/testing at #16,330 for player hours, seven days recorded.
Wipe times
What is recorded on adhd/markprivebuildserver/testing on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
What wipe schedule has been recorded for adhd/markprivebuildserver/testing?
Too few wipes are on record for adhd/markprivebuildserver/testing to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 40 days 9 hours ago.
Settings
Which settings does adhd/markprivebuildserver/testing run, and what rules?
Gather rate for adhd/markprivebuildserver/testing: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has adhd/markprivebuildserver/testing loaded?
adhd/markprivebuildserver/testing runs a procedural map, which the game generates.
Filters
Where does adhd/markprivebuildserver/testing appear among the Rust Graphs lists and filters?
These Rust Graphs lists include adhd/markprivebuildserver/testing: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On adhd/markprivebuildserver/testing, what is meant by each tag?
The game's server browser reads these tags from adhd/markprivebuildserver/testing: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is adhd/markprivebuildserver/testing joined?
Connect with client.connect 82.169.117.163:28021: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.