StatusLive Servers online11,672 Players34,284 Populated2,842 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15244Server sheetchecked 15d ago

Private Rust Development - 641 Blueprints

Offline 82.17.236.46:28115 checked 15d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,244top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Private Rust Development - 641 Blueprints
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Private Rust Development - 641 Blueprints online, and what uptime has been recorded?

Private Rust Development - 641 Blueprints is offline at this moment; 15 days 4 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

In which location is Private Rust Development - 641 Blueprints hosted?

There is no region published by Private Rust Development - 641 Blueprints. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 82.17.236.46:28115 is its address.

On which Rust version is Private Rust Development - 641 Blueprints running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on Private Rust Development - 641 Blueprints. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Private Rust Development - 641 Blueprints?

Private Rust Development - 641 Blueprints is not responding at the latest refresh; the last record of it online is 15 days 4 hours ago.

What rank has been recorded for Private Rust Development - 641 Blueprints?

Over the last seven days, Private Rust Development - 641 Blueprints records #15,244 for player hours: the top 71% of all ranked servers.

Schedules

What happens on Private Rust Development - 641 Blueprints on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Private Rust Development - 641 Blueprints?

Too few wipes are on record for Private Rust Development - 641 Blueprints to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 11 hours ago the current world was made.

Settings

What settings and rules apply on Private Rust Development - 641 Blueprints?

The name of Private Rust Development - 641 Blueprints records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

What is the map for Private Rust Development - 641 Blueprints?

A procedural map, generated by the game, is what Private Rust Development - 641 Blueprints runs.

Lists and filters

On Rust Graphs, which lists and filters contain Private Rust Development - 641 Blueprints?

These Rust Graphs lists include Private Rust Development - 641 Blueprints: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Private Rust Development - 641 Blueprints, what is meant by each tag?

Tags published by Private Rust Development - 641 Blueprints, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Private Rust Development - 641 Blueprints?

Enter client.connect 82.17.236.46:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded