DWG RG-S9098Server sheetchecked 8m ago
LL2
Online 82.200.52.69:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 15:20 UTC19d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for LL2, and is it up?
Right now, LL2 is recorded as online. About 2 days 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 164 of 168 hours up, 98% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is LL2 stable in the figures recorded?
The last 48 hours give an average of 47 server fps and a floor of 18. Counted at its highest: 152,864 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,177 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for LL2?
A region is not published by LL2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 82.200.52.69:28015.
On which Rust version is LL2 running?
On Linux, LL2 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on LL2?
0 of 100 slots on LL2 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 2 players.
Against other Rust servers, where is LL2 placed?
Within the top 41% of all ranked servers: LL2 at #9,098 for player hours, seven days recorded.
Wipe data
What is recorded on LL2 on wipe day?
At their busiest, its recent wipes drew 3 players on average. 18 hours after the latest wipe, the crowd peaked.
On LL2, when do wipes occur?
LL2's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 19 days 4 hours ago.
Settings
What settings and rules apply on LL2?
Gather rate for LL2: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for LL2?
Size 5,000 with seed 1337: that is the procedural map LL2 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does LL2 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry LL2 are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on LL2?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags LL2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is LL2 joined?
Enter client.connect 82.200.52.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://ya.ru/?nr=1&redirect_ts=1793060711.00000 is its website.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.