StatusLive Servers online11,798 Players68,197 Populated3,637 Wiped · 3 h131 Interval5 min Date28 OCT 2026

DWG RG-S15021Server sheetchecked 9m ago

LVSTestLabo

Online 82.21.2.12:10255 checked 9m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#15,021top 68%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on LVSTestLabo
Fig. 2

Server performance

Server fpsWipe
010020030040022:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8.5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:04 UTC1d ago – – running 0
Mon 5 Oct, 10:03 UTC23d ago 3 halved by day 2 22 days 0
Thu 1 Oct, 19:49 UTC FW27d ago 0 – 3.6 days 0
Mon 14 Sep, 22:09 UTC43d ago 3 halved by day 15 16.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for LVSTestLabo, and is it up?

Right now, LVSTestLabo is recorded as online. Counted from its reported uptime, the last restart was about 10 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is LVSTestLabo stable in the figures recorded?

Average server fps over the last 48 hours is 21; the lowest was 10. Counted at its highest: 57,294 entities, buildings, deployables and the rest of the world included. 2,465 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is LVSTestLabo hosted?

No region is published by LVSTestLabo. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 82.21.2.12:10255.

What Rust version is recorded for LVSTestLabo?

On Linux, LVSTestLabo runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on LVSTestLabo?

At the last refresh, LVSTestLabo recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 14:00 UTC, averaging 0 players.

In the rankings, which position does LVSTestLabo hold?

Within the top 68% of all ranked servers: LVSTestLabo at #15,021 for player hours, seven days recorded.

Schedules

What happens on LVSTestLabo on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 26 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 8.5.

What wipe schedule has been recorded for LVSTestLabo?

There is no next wipe to predict at LVSTestLabo, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 hours ago.

Rules and settings

What settings and rules apply on LVSTestLabo?

The name of LVSTestLabo records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is LVSTestLabo played?

LVSTestLabo runs a procedural map of size 3,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain LVSTestLabo?

These Rust Graphs lists include LVSTestLabo: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On LVSTestLabo, what is meant by each tag?

Tags published by LVSTestLabo, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join LVSTestLabo?

In Rust, press F1 and type client.connect 82.21.2.12:10255 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/d9KAwDeRAP is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded