DWG RG-S4424Server sheetchecked 10m ago
OT Events
Online 82.215.64.19:28018 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 72, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 20:44 UTC5d ago | 72 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is OT Events, and is it online now?
Right now, OT Events is recorded as online. The uptime it reports puts the last restart at about 4 days 22 hours ago. 123 of 168 hours up over the last 7 full days, which is 73% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of OT Events show?
The last 48 hours give an average of 40 server fps and a floor of 40. Counted at its highest: 59 entities, buildings, deployables and the rest of the world included. 2,333 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for OT Events?
There is no region published by OT Events. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 82.215.64.19:28018.
On which Rust version is OT Events running?
On Linux, OT Events runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for OT Events?
Current player count on OT Events: 0. The seven-day mean is 0 players; the peak over the same period is 72.
What rank has been recorded for OT Events?
Over the last seven days, OT Events records #4,424 for player hours: the top 20% of all ranked servers.
Schedules
What happens on OT Events on the day of a wipe?
An average of 72 players was recorded at the busiest point of its recent wipes. At 22 hours after the latest wipe the crowd was at its peak.
On OT Events, when do wipes occur?
The record of OT Events's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 5 days 16 hours ago.
Map and rules
Which rules and settings are recorded for OT Events?
The name of OT Events records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is OT Events played?
Size 5,000 with seed 1337: that is the procedural map OT Events runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
Where does OT Events appear among the Rust Graphs lists and filters?
These Rust Graphs lists include OT Events: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On OT Events, what is meant by each tag?
The game's server browser reads these tags from OT Events: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is OT Events joined?
In Rust, press F1 and type client.connect 82.215.64.19:28018 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.