DWG RG-S6509Server sheetchecked 12m ago
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is 4Netplayers Jungle Server Test online, and what uptime has been recorded?
At this moment 4Netplayers Jungle Server Test is online. Counted from its reported uptime, the last restart was about 14 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 29 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of 4Netplayers Jungle Server Test show?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 204,777 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,390 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for 4Netplayers Jungle Server Test?
No region is published by 4Netplayers Jungle Server Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 82.223.22.21:23400.
What Rust version is recorded for 4Netplayers Jungle Server Test?
Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Jungle Server Test runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for 4Netplayers Jungle Server Test?
Current player count on 4Netplayers Jungle Server Test: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 17:00 UTC, averaging 1 players.
Against other Rust servers, where is 4Netplayers Jungle Server Test placed?
Within the top 29% of all ranked servers: 4Netplayers Jungle Server Test at #6,509 for player hours, seven days recorded.
Schedules
What happens on 4Netplayers Jungle Server Test on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for 4Netplayers Jungle Server Test?
Once a month, with the force wipe, is when 4Netplayers Jungle Server Test wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days 2 hours ago.
Map and rules
Which settings does 4Netplayers Jungle Server Test run, and what rules?
The name of 4Netplayers Jungle Server Test records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Jungle Server Test?
Size 6,000 with seed 1234567890: that is the procedural map 4Netplayers Jungle Server Test runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does 4Netplayers Jungle Server Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry 4Netplayers Jungle Server Test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Jungle Server Test?
The game's server browser reads these tags from 4Netplayers Jungle Server Test: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join 4Netplayers Jungle Server Test?
Enter client.connect 82.223.22.21:23400 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.