StatusLive Servers online11,669 Players52,726 Populated3,296 Wiped · 3 h84 Interval5 min Date28 OCT 2026

DWG RG-S10535Server sheetchecked 2d ago

Shane Test

Offline 82.35.171.159:28015 checked 2d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak 1
Rank#10,535top 47%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Shane Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:44 UTC2d ago 1 – running 1
Sat 24 Oct, 23:52 UTC3d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is Shane Test online, and what uptime has been recorded?

The current state of Shane Test is offline, with the last sighting 2 days 14 hours ago. For the last 7 full days the record is 7 of 168 hours up, 4% of the time. First seen by Rust Graphs on 3 October 2026.

In which location is Shane Test hosted?

A region is not published by Shane Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 82.35.171.159:28015.

What Rust version is recorded for Shane Test?

Rust network protocol 2635 and build 168909 on Windows: that is what Shane Test runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Shane Test?

The latest refresh records Shane Test as offline, last seen 2 days 14 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Shane Test?

Player hours over seven days place Shane Test at #10,535, within the top 47% of ranked servers.

Schedules

What happens on Shane Test on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked.

On Shane Test, when do wipes occur?

The record of Shane Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 2 days 21 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Shane Test?

No gather rate is stated in the name of Shane Test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Shane Test?

Shane Test runs a procedural map, which the game generates.

Filters

Where does Shane Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Shane Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Shane Test, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Shane Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Shane Test joined?

In Rust, press F1 and type client.connect 82.35.171.159:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded