DWG RG-S5642Server sheetchecked 10m ago
[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC14d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is [EU] Dawgs - Build Server, and is it online now?
Right now, [EU] Dawgs - Build Server is recorded as online. About 22 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 October 2026 is when Rust Graphs first saw it.
Is [EU] Dawgs - Build Server stable in the figures recorded?
240 server fps on average over the last 48 hours, and never under 240. Counted at its highest: 9,375 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,966 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is [EU] Dawgs - Build Server hosted?
In Europe [EU] Dawgs - Build Server lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 82.38.2.150:28015.
What Rust version is recorded for [EU] Dawgs - Build Server?
On Linux, [EU] Dawgs - Build Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on [EU] Dawgs - Build Server?
Current player count on [EU] Dawgs - Build Server: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 6. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 2 players.
Against other Rust servers, where is [EU] Dawgs - Build Server placed?
Across seven days, player hours give [EU] Dawgs - Build Server #5,642 globally and #1,818 in Europe, a top 25% position among ranked servers.
Wipe times
What is recorded on [EU] Dawgs - Build Server on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on [EU] Dawgs - Build Server?
Too few wipes are on record for [EU] Dawgs - Build Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 14 days 17 hours ago.
Rules and settings
Which rules and settings are recorded for [EU] Dawgs - Build Server?
No gather rate is stated in the name of [EU] Dawgs - Build Server. The group limit is 8 players, the game's default. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has [EU] Dawgs - Build Server loaded?
Size 6,000 with seed 1337: that is the procedural map [EU] Dawgs - Build Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Tags
On Rust Graphs, which lists and filters contain [EU] Dawgs - Build Server?
These Rust Graphs lists include [EU] Dawgs - Build Server: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on [EU] Dawgs - Build Server?
The game's server browser reads these tags from [EU] Dawgs - Build Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^c (Creative): No gathering is needed; build freely in this sandbox; ^k (Build server): Base design and practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to [EU] Dawgs - Build Server?
Enter client.connect 82.38.2.150:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^c
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.