StatusLive Servers online11,685 Players46,119 Populated3,120 Wiped · 3 h119 Interval5 min Date28 OCT 2026

DWG RG-S6013Server sheetchecked 11m ago

[FR] Patoche Family

Online 82.66.2.144:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 4
Rank#6,013top 27%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [FR] Patoche Family
Fig. 2

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 162 on average
32 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
129 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
44 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
32 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
9 / 200
06
CSL Scenery Budget Testgroups of 8+ · 85 on average
0 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [FR] Patoche Family, and is it up?

Right now, [FR] Patoche Family is recorded as online. About 16 hours ago is when it last restarted, measured from the uptime it reports. For the last 3 full days the record is 72 of 72 hours up, 100% of the time. On 24 October 2026 is when Rust Graphs first saw it.

How does [FR] Patoche Family perform, as measured?

The last 48 hours give an average of 141 server fps and a floor of 119. Counted at its highest: 70,929 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,322 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [FR] Patoche Family?

There is no region published by [FR] Patoche Family. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 82.66.2.144:28015.

On which Rust version is [FR] Patoche Family running?

Rust network protocol 2635 and build 168909 on Windows: that is what [FR] Patoche Family runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on [FR] Patoche Family?

0 of 50 slots on [FR] Patoche Family are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 4.

In the rankings, which position does [FR] Patoche Family hold?

Player hours over seven days place [FR] Patoche Family at #6,013, within the top 27% of ranked servers.

Schedules

On [FR] Patoche Family, when do wipes occur?

Too few wipes are on record for [FR] Patoche Family to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 3 days 5 hours ago.

Rules and settings

Which settings does [FR] Patoche Family run, and what rules?

Gather rate for [FR] Patoche Family: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for [FR] Patoche Family?

Seed 12345 and size 3,500 define the procedural map [FR] Patoche Family generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [FR] Patoche Family?

These Rust Graphs lists include [FR] Patoche Family: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On [FR] Patoche Family, what is meant by each tag?

The game's server browser reads these tags from [FR] Patoche Family: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to [FR] Patoche Family?

In Rust, press F1 and type client.connect 82.66.2.144:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded