StatusLive Servers online11,620 Players40,450 Populated3,014 Wiped · 3 h86 Interval5 min Date28 OCT 2026

DWG RG-S15240Server sheetchecked 10d ago

nameserver

Offline 83.143.157.196:28015 checked 10d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,240top 70%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctFri 18 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:02 UTC16d ago 0 – running 0
Fri 18 Sep, 21:12 UTC39d ago 0 – 23 days 0
Wed 16 Sep, 15:57 UTC41d ago 0 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 10 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

In which location is nameserver hosted?

There is no region published by nameserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 83.143.157.196:28015.

What Rust version is recorded for nameserver?

On Windows, nameserver runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 10 days 20 hours ago.

Against other Rust servers, where is nameserver placed?

Within the top 70% of all ranked servers: nameserver at #15,240 for player hours, seven days recorded.

Wipe times

What happens on nameserver on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on nameserver?

No next wipe can be predicted for nameserver: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 16 days 9 hours ago the current world was made.

Rules and settings

Which settings does nameserver run, and what rules?

The name of nameserver records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is nameserver played?

A procedural map, generated by the game, is what nameserver runs.

Lists and filters

On Rust Graphs, which lists and filters contain nameserver?

These Rust Graphs lists include nameserver: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On nameserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags nameserver publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is nameserver joined?

Enter client.connect 83.143.157.196:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded