DWG RG-S8827Server sheetchecked 4d ago
Jonsnet Private Server
Offline 83.150.19.242:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:52 UTC17d ago | 1 | – | running | 1 |
| Mon 5 Oct, 11:02 UTC23d ago | 1 | held half | 5.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Jonsnet Private Server online, and what uptime has been recorded?
Last seen 4 days 19 hours ago; right now Jonsnet Private Server is offline. 9 of 168 hours up over the last 7 full days, which is 5% of the time. On 5 October 2026 is when Rust Graphs first saw it.
What location is recorded for Jonsnet Private Server?
There is no region published by Jonsnet Private Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 83.150.19.242:28015.
On which Rust version is Jonsnet Private Server running?
On Windows, Jonsnet Private Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Jonsnet Private Server?
The latest refresh records Jonsnet Private Server as offline, last seen 4 days 19 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.
Against other Rust servers, where is Jonsnet Private Server placed?
Player hours over seven days place Jonsnet Private Server at #8,827, within the top 40% of ranked servers.
Wipe times
What happens on Jonsnet Private Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
On Jonsnet Private Server, when do wipes occur?
Jonsnet Private Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 17 days 20 hours ago.
Rules and settings
Which settings does Jonsnet Private Server run, and what rules?
No gather rate is stated in the name of Jonsnet Private Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
Which map has Jonsnet Private Server loaded?
Jonsnet Private Server runs a procedural map, which the game generates.
Filters
Where does Jonsnet Private Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Jonsnet Private Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Jonsnet Private Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Jonsnet Private Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Jonsnet Private Server?
Enter client.connect 83.150.19.242:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.