DWG RG-S15420Server sheetchecked 4d ago
Local RaidLab (flat, public build)
Offline 83.190.130.89:28025 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 04:49 UTC8d ago | 0 | – | running | 0 |
| Sun 18 Oct, 15:11 UTC9d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local RaidLab (flat, public build) online, and what uptime has been recorded?
Local RaidLab (flat, public build) is offline at this moment; 4 days 15 hours ago is when it was last seen. 24 of 168 hours up over the last 7 full days, which is 14% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.
What location is recorded for Local RaidLab (flat, public build)?
No region is published by Local RaidLab (flat, public build). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 83.190.130.89:28025.
On which Rust version is Local RaidLab (flat, public build) running?
On Linux, Local RaidLab (flat, public build) runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Local RaidLab (flat, public build)?
The latest refresh records Local RaidLab (flat, public build) as offline, last seen 4 days 15 hours ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Local RaidLab (flat, public build) placed?
Player hours over seven days place Local RaidLab (flat, public build) at #15,420, within the top 69% of ranked servers.
Wipe times
What is recorded on Local RaidLab (flat, public build) on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Local RaidLab (flat, public build)?
The record of Local RaidLab (flat, public build)'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 8 days 22 hours ago the current world was made.
Map and rules
What settings and rules apply on Local RaidLab (flat, public build)?
Gather rate for Local RaidLab (flat, public build): not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Tags
On Rust Graphs, which lists and filters contain Local RaidLab (flat, public build)?
On Rust Graphs, Local RaidLab (flat, public build) is placed in these lists: Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Local RaidLab (flat, public build)?
The game's server browser reads these tags from Local RaidLab (flat, public build): gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Local RaidLab (flat, public build)?
In Rust, press F1 and type client.connect 83.190.130.89:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.