DWG RG-S7314Server sheetchecked 11m ago
IceSparks Server
Online 83.223.207.138:28600 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:31 UTC7d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is IceSparks Server online, and what uptime has been recorded?
Right now, IceSparks Server is recorded as online. About 6 days 3 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
Is IceSparks Server stable in the figures recorded?
Average server fps over the last 48 hours is 35; the lowest was 6. Counted at its highest: 99,895 entities, buildings, deployables and the rest of the world included. 3,361 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for IceSparks Server?
A region is not published by IceSparks Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 83.223.207.138:28600.
What Rust version is recorded for IceSparks Server?
Rust network protocol 2635 and build 168909 on Windows: that is what IceSparks Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on IceSparks Server?
At the last refresh, IceSparks Server recorded 0 players across 125 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 00:00 UTC, averaging 0 players.
Against other Rust servers, where is IceSparks Server placed?
Within the top 33% of all ranked servers: IceSparks Server at #7,314 for player hours, seven days recorded.
Wipe times
On IceSparks Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 37 hours after the latest wipe, the crowd peaked.
On IceSparks Server, when do wipes occur?
The force wipe is the only wipe at IceSparks Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 7 days 22 hours ago. A wipe every month is the schedule its tags set out.
Rules and settings
What settings and rules apply on IceSparks Server?
The name of IceSparks Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.
Which map has IceSparks Server loaded?
IceSparks Server runs a procedural map of size 4,000 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does IceSparks Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include IceSparks Server: Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
On IceSparks Server, what is meant by each tag?
Tags published by IceSparks Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp125 (Max players): 125 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is IceSparks Server joined?
In Rust, press F1 and type client.connect 83.223.207.138:28600 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Rust's premium status is required to join.
Server tags
Published as mp125,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla
mp125
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
